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Skin Deep Makes Immersive Sims Messy And Manic

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Squidge, splodge, splat: Skin Deep doesn't sound like most immersive sims. It doesn't sound like most video games. Close your eyes and what it aurally resembles is a slapstick cartoon with a healthy dollop of toilet humor. These sounds, though, bookend chains of effects that are pure video game magic. Take the splodge, produced when you tamp down on the soap dispenser next to a sink, that in turn creates a cloud of flammable petroleum. Toss a lighter close to it and then you get a KABOOM.

In Skin Deep, you play as Nina Passedena, a secret operative for an intergalactic insurance company. Your job? To save cube-headed cats from a group of marauding space pirates called the Numb Bunch. Each mission plays out in taut, smartly designed spaceships, each just three or four rooms filled with a plethora of objects to play with, like banana skins (perfect for making guards fall flat on their asses) and black pepper (vital for making them sneeze). You sneak through vents (a lot of them) and skulk in the shadows. Should you take out a guard, you can dispose of their popped-off heads (because of a bizarre disembodying technology dubbed "Skull Saver") by ejecting it from an airlock into the v …

Read the full story at The Verge.


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